![]() Over the course of my playthrough, I saw the same notifications all players get when unlocking new Ninjutsu and Onmyo skills. Surely, I thought, perfect Ki pulsing and stance switching is the way to go, but I only got so much better at those systems by the end of my time with it. I never looked for ways to mitigate this and just choked it up to a lack of true mastery of its combat. My time with the first Nioh could be summed up as peaks of appreciation of its peerless combat, and valleys of frustration with how lethal enemy attacks consistently are - how much a single mistake could set you back. I finished the first Nioh having played it entirely as a Souls game, but I am here to tell you, after spending over two dozen hours with Nioh 2, that Team Ninja’s two Sengoku period games beg you to play them as action RPGs, not Souls games. Inevitably, this line of thinking will shape your perception of the game, and it has for me. To a large degree, the similarities between Nioh and Souls are aplenty and quite apparent, so it’s easy to see why it gets lumped in with that crowd. It’s no surprise, then, that Nioh and its sequel are both considered Souls-likes. To see this content please enable targeting cookies. We’re all guilty of taking this shortcut. If it’s simply more challenging than much of the current crop of AAA is allowed to be, it’s a goddamn Souls-like.Īnything and everything that hints that its makers played one of FromSoftware’s games at any point during development is sometimes all we need to call a game a Souls-like. If you drop the main currency upon death and must retrieve it in the next life or lose it forever, it’s a Souls-like. ![]() If it has stamina-based combat, it’s a Souls-like. I imagine we’re all familiar with the meme of calling any game with the faintest of connections to the Soulsborne series a Souls-like. ![]()
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